![you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes](http://www.matt-clark.co.uk/wrapit/gal/flatten.gif)
you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes
![you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes](http://www.matt-clark.co.uk/wrapit/gal/armrelax2.gif)
you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes
![Combining multiple skinned meshes into a single mesh while keeping the skinning in 3DS Max | Steak's Docs Combining multiple skinned meshes into a single mesh while keeping the skinning in 3DS Max | Steak's Docs](https://thunderysteak.github.io/img/3dsmax_2019-11-06_23-17-24.png)